CANADA XR STUDIO

AR, VR, 3D That Sells

We build AR, VR, and 3D tools for sales, training, and product launches. Get clear plans, quick prototypes, and content your team can use.

XR studio bay with projection wall, headset dock, modular sets, and cyan reflections at twilight

Metric 01

40+

XR builds planned

Metric 02

3-12 wks

typical build time

Metric 03

4.8/5

client rating

HOW IT WORKS

A simple four-step plan

Storyboards, wireframes, and use cases for AR apps and product launches.

AR showroom plinth with acrylic guide arc and translucent markers in a bright concrete corner.

1-2 week plan

AR Concept Design

From $4,900

Storyboards, wireframes, and use cases for AR apps and product launches.

Industrial VR training bay with pallet racking, valve bank, and headset docks in cool workshop light

4-6 week build

VR Training Modules

From $8,500

Exploded pump parts arranged on slate in warm studio light

3D asset prep

3D Product Demos

From $6,500

Warm interactive showroom aisle with modular pedestals and a curved display wall, lit by afternoon sun.
01Web or headset

Interactive Showrooms

From $12,000

Digital showrooms with hotspots, product views, and guided paths.

Macro of a layered experiential corridor with arches, scrims, and cyan edge light.
02Concept to script

Spatial Storytelling

From $5,500

Use motion, sound, and space to guide people through a brand story.

Studio corner with acrylic slats and timed light panels glowing in a motion-test wall.
03For launch kits

Motion Graphics Support

From $3,500

Titles, transitions, and animated clips that give XR work a clean finish.

OUR SERVICES

AR, VR, and 3D for Teams

We set the goal, audience, and success marks, then write a short plan.

Overhead still-life of a briefing cube, brass compass, stone chips, and binder clip on a pale desk.
01

Plan the brief

We set the goal, audience, and success marks, then write a short plan.

Frosted acrylic arrows, foam blocks, and a wire loop marker on pale stone.
02

Map the flow

We sketch the user path, content order, and screen list before design starts.

Overhead prototype shell, test fragment and headset dock on dusty concrete with a cyan glow.
03

Build the demo

We make the AR, VR, or 3D prototype and check each part with your team.

Open flight case with prototype parts, cable and pouch on a stone tray in soft studio light.
04

Test and ship

We review the piece, fix the final details, and hand over files and notes.

CASE STUDIES

Recent work and results

One kickoff call Single concept map One prototype scene Two revision rounds Handoff notes

One-time projectOne-time project

Starter

From $4,900

  • One kickoff call
  • Single concept map
  • One prototype scene
  • Two revision rounds
  • Handoff notes
Most popularBilled in 2 phases

Signature

From $12,500

  • Two planning calls
  • Two concept routes
  • Clickable XR prototype
  • Motion graphics pack
  • One user test round
  • Launch deck
For large programsFor large programs

Scale

Custom

  • Four planning sessions
  • Three concept routes
  • Multi-scene AR or VR build
  • 3D asset set for products
  • Custom motion toolkit
  • Pilot launch support

WHAT CLIENTS SAY

What clients say

A 3D product demo helped reps show features fast and cut demo time on the floor.

Empty trade-show booth with pedestals, demo pod, and warm sunlight on polished concrete.

Retail

Trade Show Demo for Northline Tools

A 3D product demo helped reps show features fast and cut demo time on the floor.

Empty VR safety training room with rails, machine mock-ups, and charging cabinet

Manufacturing

VR Safety Training for Prairie Mills

Skincare display with frosted block, scan arch, and sample cartons on travertine

Health

AR Product Walkthrough for Skin Lab

Empty VR lab with headset stands, cable runs and acoustic panel wall, seen from the doorway.

Education

VR Lab Tour for Coast College

Completed XR showroom model with plinths, pathway markers, and a central demo island

Agency

Showroom Pitch Tool for North Peak

Macro of foam-core, acrylic offcuts, swatch chips and marker caps on a travertine workbench.

Spatial scripts, pitch flow

Maya Chen

3D-printed test parts and a resin miniature on a slate slab under dramatic light

Product models, materials

Noah Patel

Macro of acetate animation layers, gel strips and frame discs on a backlit bench.

UI motion, titles, end cards

Iris Osei

Macro of a packed XR field kit with coiled fiber cables, adapters, battery bricks and a hard case corner.

Builds, tests, handoff

Ethan Brooks

Proof

Customer notes

Verified

Their 3D demo helped our sales team explain the product in minutes.

Macro of foam-core, acrylic offcuts, swatch chips and marker caps on a travertine workbench.

Lena Brooks

Sales Director, Northline Tools

Verified

The VR training module cut our onboarding time and gave us clear buy-in.

3D-printed test parts and a resin miniature on a slate slab under dramatic light

Omar Singh

Training Lead, Prairie Foods

Verified

They turned a rough idea into a clean tool our agency could pitch with.

Macro of acetate animation layers, gel strips and frame discs on a backlit bench.

Mila Chen

Strategy Lead, North Peak Agency

Service area

Greater Toronto Area

Toronto, Mississauga, Brampton, Vaughan, Markham

Toronto skyline rises through dawn mist over calm lake water with marsh grasses in the foreground

Area 01

Greater Toronto Area

Toronto, Mississauga, Brampton, Vaughan, Markham

Parliament Hill above a misty Ottawa River corridor at golden hour

Area 02

Ottawa Region

Ottawa, Gatineau, Kanata, Nepean, Orleans

Calgary prairie foreground with skyline high, storm break light, and the Rockies beyond.

Area 03

Calgary Area

Calgary, Airdrie, Red Deer, Lethbridge, Okotoks

Vancouver harbour with mist, towers and mountains above calm water at blue hour.

Area 04

Vancouver Area

Vancouver, Burnaby, Surrey, Richmond, Coquitlam

The Map

Questions

Common questions

Quick answers before visitors choose a product, service, or next step.

01What kinds of XR work do you make?+

We make AR concepts, VR training, 3D demos, showroom tools, motion graphics, and launch support for brands, agencies, and schools.

02Do you work with agencies?+

Yes. We join as a white-label team or direct partner for pitch decks, prototypes, and final builds.

03How long does a project take?+

Small demos can take 2 to 4 weeks. Larger training or showroom builds often take 6 to 12 weeks, based on scope.

04Can you start from a rough idea?+

Yes. A brief, slide deck, or product sample is enough for us to map the flow and price the work.

05Do you build for web or headset?+

We make web-based and headset-ready work, based on your goal, budget, and timeline, so your team can test it fast.

06What does a first call cover?+

We talk about your goal, audience, content, and deadline, then send a clear plan and next-step price.

Get XR notes by email

Get short notes on AR, VR, 3D demos, and training ideas, plus simple tips for your next launch.